Warp Technology
Before I begin this discussion, I would like to note that I am not a physicist and any of the science I explain here comes from my own understanding of these topics. This entire blog is meant to be a creative output for myself, so there is little need for properly cited research.
Anyone who grew up with Star Trek would be undoubtedly familiar with the concept of a warp engine. For those unaware, a warp engine bends space around it to allow a spaceship to travel across the universe faster than light. When I was pondering on this concept on a drive home, I thought about how a lot of other miraculous technologies ended up becoming widely available to the general public. The very computer I am using to type this and the one you are using to read this was built upon many decades of research around a technology that was originally used for massive operations like sending a rocket to the moon. Now obviously warp engines would be far more complex than any computer, but it is inevitable that a society that develops them would eventually be able to compact the technology down to something that an average person could use, not just for space travel.
This got me thinking about possible concepts for commercially available warp technology. The obvious ones would involve transport, and not just the intergalactic kind. With advanced enough warp technology, you could build a whole city in which people can get to where they need in an instant by warping the space between them and their destination. Train lines that travel across the country could get to their destinations in seconds with warp technology.
Then I thought about how it could be used to simply compact things. Entire apartment complexes that take up city blocks could be compressed into a pocket dimension that people could simply walk into. Your closet full of junk could become as spacious as the TARDIS from Doctor Who. Space becomes essentially irrelevant when you have a technology that can change it very easily.
Of course, anyone familiar with the concept of relativity would know that bending space inadvertently affects time as the universe’s way of making sure the speed of light stays constant in any frame of reference. Warp technology could take advantage of this effect by creating spaces where time is slowed down or sped up to meet certain needs. For example, one could use this technology in a server room to speed up the calculations of the computers. It could also be used recreationally by having time move in a certain way at home such that people can spend a lot more time resting while time moves normally in the outside world. There are obviously a lot of negative effects that would result in messing with time like this, but I can imagine that a society that reached this point would have figure out ways around those problems.
One really interesting use that I thought about only recently is the use of warp technology to create extremely accurate color displays. I’ll try not to get too deep into quantum mechanics here, but basically, when electrons emit light, they only do so at very specific frequencies due to energy levels being at fixed quantities. Because of this, color displays, no matter the technology, cannot produce the exact wavelengths of every color in the visible spectrum and only get around that with an illusion on our eyes by mixing specific amounts of red, green, and blue light, the colors our eyes are sensitive to. Because of this, most of the colors we see on a display, such as the color yellow, are not the actual wavelengths of light. The effect is still more than convincing enough, of course, but with warp technology, it may be possible to accurately produce light of any frequency in the visible spectrum.
Essentially, you make use of the Doppler effect which is often associated with the sound of something approaching you, but it is also seen with the further edges of the universe where light gets shifted to longer wavelengths due to space expanding between galaxies. With warp technology, you could take advantage of this effect and have something that produces a fixed wavelength of light and bend the space around it such that the color we end up seeing is different. You could then use this to make a beam of light that aims at different pixels on a screen, somewhat like an old CRT television, but instead of electrons hitting phosphors on a screen, they’re the actual photons of the exact colors we want. With how advanced displays are now, I can’t imagine how much of a difference this would make, but you can imagine a company would market the hell out of this and make people think this is the future of color displays.
Continuing on the concept of bending light, there is a concept in physics known as gravitational lensing where objects in space have such strong gravitational fields that light bends around them, much like a lens. With warp technology, it may be possible to build powerful telescopes that simply bend space to create lenses. Since the light is not passing through a physical medium like glass, we end up reducing a lot of the light data lost with physical telescopes. For more everyday uses, this could also be used for cameras. Instead of having to buy a bunch of different lenses for different purposes, maybe there could be a product that uses small warp engines to create any lens you want with gravitational lensing.
Those are the everyday uses I can think of right now, but now I want to shift the focus to perhaps the more obvious alternative use of warp technology: weaponry. A lot of technologies started out as tools of war, so it should be no surprise that warp technology would first be used as a weapon. Surprisingly, I can only name two sci-fi franchises that cover the concept of weaponized warp technology, that being Star Wars and Titanfall (there likely was a Star Trek episode that covered it too, but I can’t remember at the moment). Star Wars technically uses hyperspace technology which is a bit different from warp technology, but since they serve similar purposes, I’ll consider them basically the same here. In The Last Jedi, there is an infamous scene where a character uses a ship’s hyperdrive to destroy an entire fleet of ships in an instant. In Titanfall 2, the enemies use a weapon called the Fold weapon to bend space-time to destroy an entire planet from a distance. Both of these cases make use of space travel technology to create weapons of mass destruction, but I want to cover a bit of the small-scale weapon applications because there’s only so much you can say about planet-destroying weapons.
The first thought I could think of was something similar to the AR-2 from Half-Life 2 which fires pulses of dark energy instead of bullets. Dark energy, in the context of theoretical physics, is basically what causes the space between galaxies to expand rapidly, essentially bending space-time like our warp engines. One could use this to create untraceable weapons as they would not be firing physical bullets but instead small ruptures in space-time to kill enemies.
Another possible application would be some kind of gravity grenade as seen in some futuristic shooter games where instead of a normal explosion, the grenade changes gravity to either pull enemies into it or launch them upwards. With warp technology, this would not only be possible but also could have various other applications like maybe have it push enemies outward like a normal explosion or even freeze the enemies in time like with the time-manipulation I mentioned in the earlier section. This could even be applied to a missile for more destructive purposes and if used as a nuke, it could avoid a lot of the radioactive side effects from nuclear weapons.
A really interesting application would be to use warp technology to curve bullets. If you ever played Angry Birds: Space, you may remember that a lot of the levels made use of gravity zones or whatever they were called to change the trajectory of the birds mid-flight. This could be used to fire bullets at enemies behind cover by bending space to curve the bullet’s trajectory around the cover. If any game developers are reading this, please make a game mechanic in a shooter where you can curve bullets with gravity.
I might expand on this topic a bit more sometime, but for now, these are my thoughts.
